I recently modelled a rat in blender and decided to rig it to try and give it a walk cycle. I created the armature bones for the mesh, and parented the mesh to the armature with the automatic weights option. However, when I went into pose mode and tried moving the body around the hair that I had added to the mesh previously, did not follow the mesh. Does anyone know how to make a hair particle system also follow an armature? (I have looked into the hair settings under modifiers and found there is a convert button that makes the hair into a mesh. Although when I tried rendering this the hair no longer displayed in the render.)
I have the same problem. I would very appreciate if anybody knows the answer.
Is the armature modifier above the particle modifier ? Modifiers are applied from top to bottom so their order is important.
Supply a demo blend file that shows the problem