Dear artists,
I am trying to make hair in Cycles look similar to the look I get in Daz studio.
Is that even possible?
I’ve read some earlier posts here that tackled this subject, but some of them seem outdated by now with current Diffeo generated shaders.
I’m using the latest v4.5 Diffeo with Blender 4.5.0
The hair is the Rita Hollywood Hair for Genesis 9 and 8 Female asset. All Iray Uber materials.
Cycles render settings are more or less default. Not sure which setting would really help to enhance the shininess of that hair.
Lighting is the same default Ruins HDRI from DS.
This hair is made with transparent planes? Then you need to greatly increase the transparent bounces in the render settings. With the default settings, it will turn to black after 8 layers of transparency.
I have to warn you this type of transparency-based hair will be slow to render properly in Cycles, using many layers of transparency doesn’t mix well with path tracing.
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Also, the way the material is setup might have its bump way too strong.
I would first reduce all the bump nodes “strength” back to 1.
If the model is at real world scale, the “distance” might also be way too strong. That value is in meters. At 0.012, it will try to shade the bump as if it was 1.2 cm deep. For such fine detail, it’s a bit much. A more accurate depth might have one more 0 in the decimals (0.001, detail 1mm deep).
Also, why does the normal map have a strength of 7.9?