argh! i never get the notice email when a pm arrives… dang, my mailbox is full! :o
anyways… the hair animation is very hard to control.
i have faked the wind motion with a cloud texture in the 8th texture slot. as you know, this slot can be used to manipulate the particles’ force.
BUT! here’s the problem: the texture space doesnt apply to the model in a correct way [and that is important for animating, e.g. for offs keyframing]. when the texture offset is animated, it isnt applied to the particles, even though they are recalculated every frame.
if a particle emitter is parented to an armature, the texture isnt fixed on the objects surface. so when the armature moves, the whole particles jiggle.
i used that ‘error’ to animate my hair.
uhm… that made any sense?
i hope you understand my gibberish