i thought the same first, but i don’t think so. compared with the size of single hair strands the deformed volumes are much larger, and i doubt a bending movement of the neck affects hair swinging on the upper-arm. really, watch carefully and concentrate on one spot, e.g. the upper arm. you’ll see what i mean.
ps: i pm’ed @ndy, hope he shares his skills with us
I agree, It looks like the wind moves it, not just the skin under it. He acheived a very nice effect. Perhaps, and I’m just taking a wild guess, he moved the hair.
argh! i never get the notice email when a pm arrives… dang, my mailbox is full! :o
anyways… the hair animation is very hard to control.
i have faked the wind motion with a cloud texture in the 8th texture slot. as you know, this slot can be used to manipulate the particles’ force.
BUT! here’s the problem: the texture space doesnt apply to the model in a correct way [and that is important for animating, e.g. for offs keyframing]. when the texture offset is animated, it isnt applied to the particles, even though they are recalculated every frame.
if a particle emitter is parented to an armature, the texture isnt fixed on the objects surface. so when the armature moves, the whole particles jiggle.
i used that ‘error’ to animate my hair.
uhm… that made any sense?
i hope you understand my gibberish
.andy
As solmax said, it is well documented on the 2.0 manual.
In a nutshell, you give the particles a halo material and make the halo size as small as blender would allow (0.001), and then you narow it even further with the color-band. If you manage to narrow it enough it will look like “thick” hair. %|
By really pushing the envelope with the color-band trick I have managed to created “thin” hair, but it looks kind of transparent, so not very usable for most situations.
Where can I find original documentation or any documentaion on manipulating a particles force with a cloud texture using the 8th texture slot/channel in the way Andy talks about above?
I have not seen it in any of the Blender books/manuals that I have.
But as it seems they keep moving things around or hiding things in obscure dark corners of the internet, in the future you can also usually find stuff fairly fast using Google with key words such as ‘Blender’, ‘oldsite’, ‘particles’, or if you remember the author’s name ‘Predrag’, etc.
Can someone help me figure out what I am doing wrong? I am trying to animate a mesh that has particles with Blender 2.34
I created a simple sphere mesh and hit the subsurf button at level one. I added a armature with 6 different bones to deform the sphere. Then I animated the sphere by setting keyframes for the bones over a 170 frame animation.
I now add static particles to the mesh (sphere) and render but the particles do not move with the sphere.