I’m having some trouble with hair on a model with a multiresolution modifier. If the particle system is after the multires in the modifier stack, it doesn’t show up at all; if it’s before the multires, the roots are not attached to the skin.
Use Modifier Stack is enabled in particle system, before you ask.
Is this a known bug? I see references like this: https://developer.blender.org/T41040 which seems to be a slightly different problem, but indicates that particle systems don’t play well with the multires modifier sometimes.
As a workaround, is there any way to set the emission point as further down from the surface of the mesh? I know you can do that with using an object by dropping the mesh below the origin, but I can’t find an option to drop the strand relative the hair origin.
As a last resort, I guess I’ll just model the strands as a mesh - was kinda hoping I’d be able to avoid that, but if needs must…