for a current project I have two hair setups. Now I need to transform one into the other.
Both setups have the exact same amount of hair so I thought of using Shape Keys.
To use them I need to convert the particles to a mesh, don’t I?
But when I do so, the “hairs” are just edges, that won’t show up in the render :spin:
Has anyone an idea how I could achieve a transforming effect on hair?