HairMesher can Generates permanent parametric mesh hairs (with uv realtime generation) from particle hairs.
(fully C++ implementation,So it can generate 100,000 strand mesh hairs within seconds),
According to the existing particle hair, a mesh with uv can be generated, and each side of the generated mesh is automatically parallel to the scalp where the particle hair is located. In other words, it is always attached to the hair.
You can adjust the parameters again at any time. Alternatively, brush the hair again and update the mesh(this update should be done manually).
Weight maps can be used to define hair density, length, width, and number of sections, etc.
In the future, uv maps will be used to define uv distribution.
1:add a feature that distribute the hair strand UV to four divisions of the UV space by weight map.
2:add a presets panel to the layout that can save and reuse your last preset.
fix the strand mesh’s normal direction align outtowards.
suport child hair generation , uvs generation in real time:
add curve surface interpolation algorithm.(unlimited segment)
now the column of strand can be seted to more than 2 column.(weight map can define the number of column)
add more hair materials
weight map to define the segment and column:
this addon is avilible on https://gum.co/eHMMI
(note: this addon is only for windows OS temporary)
You only pay once, free update forever!!