I don’t get why and how. It drives me crazy : the mesh body generates rotations and scales on the mesh supposed to follow the particles but I have no rotations, no transforms, nothing and the mesh body and the mesh used to follow the particles is just a plan created the same way than my test mith a simple sphere (this one works)…
Why a head scalp mesh generates such ghosts? I’ve tried to reset all kind of transforms, to apply visual geometry to mesh, nothing works.
PS : A weird thing is it seems to keep some informations from scultping even after apply visual geometry to mesh. Is there any way to clear/apply sculpt?
PS 2 : Depending of the X, Y, Z axis for particle instance, it can looks random or shows a 45° rotation (the mesh is not a rectangle but a diamond)