Sorry if my question is dumb, I am kind of new to hair editing.
So I decided to try and model an animal during my spare time, but a part of the fur is just… messed up?
Some hairs are always clipping through a certain portion of the mesh, right on the chin of the model, and end up in its mouth.
I tried using particle editing to pull those hairs off, however they seem to be blocked by the surface of the mesh.
I also tried to switch normals, recalculating inside/outside, but none of these methods were effective.
Is this a comment problem or would it require further informations to solve it?
Hairs going inside the mesh :
And the chin, without any visible hairs when rendered :