Hi! Can you please give me an advice please about rendering hairs in EEVEE. I created a little bird. And I add some fur to the body. And my scene rendering with AO. And there is a problem. When I render the fur looks dirty colors (some dark parts showed). So the question: is there the way to render fur like this without dark spots.
On the feather material, try setting the blend mode to “alpha blend”. Objects in that mode are excluded from AO.
However, this could also cause some depth problems, where the feathers appear to be in front of each other in incorrect ways, so I’m not sure if it will work in your case, it depends on the model.
OK, I did some testing. I think the problem is mostly not the AO, but rather the lack of translucency on the hair material. The dark spots are simply the areas where you are seeing the dark side of each strand, and the hair is completely opaque, which isn’t realistic.
After some testing, I found that in Eevee, you can make hair translucent using SSS + subsurface translucency.
It’s cool idea! and it really solve the AO render problem… but there is another problem on this method, it’s about colors… it’s hard to control it and I can’t set the light color… all the colors little grey now