hairy reptile

um, so I have a 3d lizzard that I made in MIlkshape 3d today and I imported it to Blender. I want to give it a hairy look so the “hair” has really shaggy and maybe matted look to it and drags on the ground.
I know particle physics should be involved, but I don’t know how to give it that look. I tried giving it a -z pull on it in the particle motion, but the whole thing is missing and only these very straight hairs exist. any suggestions?:confused:

Have a look at the following. In particular, consider more than one particle emitter for hair going in different directions, using different curve guides.


http://mediawiki.blender.org/index.php/BlenderDev/NapGuideCurves
http://mediawiki.blender.org/index.php/Manual/PartXIII/Particle_Hair

And finally…
http://www.blender3dtutorials.com/

Best of Luck!!

heh,
should of done some research!:o
oh well,
thanks a ton for those links!:smiley:

sorry to bother, but I looked over the tuts above and I still need help with this:
how do you make it so the hair/particles don’t go through a mesh. If I have my hair on the mesh, how do I get it to just lay there?

Jeepster,

If these pics are somewhat near what you are looking for, pm me with e-mail, and I will send you the blend.

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I finally got the hair problems down (thanks to OBI_Ron) and I rendered it. I’m looking for some feedback, but I just have one stupid question…How do you save the rendered image to a file that isn’t temporary?:confused:

ok, I got it.
c&c are welcome

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Jeepster,

Looks like a fine hairy reptile!