Half Life 2 - A Blender Opportunity?

I’ve tried to find if anyone has posted on this before and I found nothing. So here goes:

Valve software is about to release Half Life 2 (September 2003). The first Half Life was the poster child for the game mod community. But the modeling tool that Valve is using is Softimage’s XSI. (http://www.softimage.com/home/press/PressReleases/030515_Valve_HL2_XSI.htm) This is a bit on the pricey side for your average hobbyist I would think.

This seems to me to be a wonderful opportunity to get Blender out there as the “Unofficial Official Model Tool” for Half Life 2. Unless it requires capabilities beyond those of Blender. I don’t know.

Can anyone else make a more educated guesses than I can? What does everyone think?

it would require capabilities beyond those of blender
but only current verions

if the python api were to include access to armatures, I don’t know what else would be neceescary to write an exproter. There are planns for such a feature (armatures in the python api) but I don’t know when they will bear fruit.

It would be very nice, but the mod community that wishes to build characters for Half Life 2 would complain and complain about how difficult the interface of blender is (they have to gasp learn something new). Not that I’ll listen though.

It’s more than plans, it’s code.

Martin

yeah i have thought about it b4 [except HL instead of HL2 :stuck_out_tongue: ] but i dont know jack about programming. it would be really cool and i would totally support it maybe even write tuts.