Working from the concept I set about my first ever blender sculpt (after much tutorial watching on blender cookie!)…
This isn’t finished yet - but it took me a while to get this far, so moved on to the hand for a change and keep my interest up. I decided to model a hand and try to learn about posing and rigging, etc. - I’ve got this so far.
I must say, I found the sculpting quite intuitive on the head, and was very pleasantly surprised with the auto-weights when applying the armature to the hand - I used the rigify addon and deleted most of the biped skeleton leaving a single forearm and hand to work with.
Still got tons to learn about to help finish this - texture painting, hair, etc… I’m having fun though