ok, this is the FINAL update, i promise. It’s just that I liked the postprocessed version a lot, but I wanted to have a pure blender pic. Also, i liked the B&W w/o the teal tint.
So, I tweaked the image in blender to get that subtle spec., and used both the glow and zblur plugins to achive an image that’s (imo) better than the post’d one but still pure blender:
grr i promised no more updates, but as Dwarfose pointed out, Blender had a bug which caused a bent reflection. So i re-rendered with 2.34 pre-release, and FINALLY have a FINAL image. (sorry for the WIP heh)
oh, i also cropped a bit closer on the right to stop the “whiteout” from becoming a focal point.
The first render is great because of the raw quality of the grain. The picture is sharp, yet softened by the light at the end of the hallway which adds a nice contrast. The war between raw and soft is what makes me like it so much. All of the post processed versions are “nicer” but they lack the edge of the first one. So, my suggestion would be to make the texture you have on the balls sharper, smaller noise size, so that you regain the raw quality of the image without the pixelation of the grain. Anyhow. Just my .02 - take it as you will.