BlackBoe: Thank you very much! Looking at this, I think you’re very talented
as well! Looking forward to seeing more of the same kind!
Procedurals are always useful. In cases like this, where you want to dirty it down,
they are essential.
A single cloud procedural will many times save your day. But remember that
2 or 3 cloud procedurals with different settings, colors and influences on top of
each other sometimes can compliment, or in some cases even substitute, an image
Play around with settings and colors until you get something good. Often,
it’s just a question of setting the right size so that it isn’t to big, which will
naturally make very little effect, and choosing what to map to (like “nor” or “col” etc.).
Tip for getting the right size and mapping for your procedurals:
Before I start playing with anything else, I apply the procedural to the col channel
with a “screaming” color (like the default one) and render some previews until
I’m satisfied with the size and mapping of the procedural.
The cloud procedural is by far the one I use the most, but don’t let yourself
be limited to only using that. When aiming to recreate specific real-life materials
with procedurals, many of the other procedural types will with a bit of tweaking
look very much like the real thing - and no image textures means no repeating
Hope it helped somehow and wasn’t to trivial. All I can say is that I experiment
alot myself, and just do what I find natural. That then results in me not really
being able to describe exactly “how-to” but ultimately just encourage you to do
whatever you feel is right.
Hope I’m not babbleling to much. To my knowlege there is no specific formular, but
there’s always small tips!