I am trying to place a halo behind a transparent object. The version with ztransp and alpha works out ok, but I would like to use raytracing for the transparent object. Raytracing and halo do not seem to go together, and when using Yafray I cannot see the halo at all.
Is there a plugin which renders halos and raytraces them ? Or is there a way to solve this with blender alone ?
Btw, I am using halos to simulate a light mode around a piece of glass. Is there a smarter way to “build” light (or lasers) ? The emit feature does not give the fuzzy look.
Thanks for the replies. I set the unified render button, but that does not really do anything different.
Do you have any good idea how to make a fuzzy thing that looks like light ? more specifically, it is a light mode around a glass sphere, should look like a neon light wrapped around the equator of a glass sphere, with the part on the back of the sphere being partly attenuated (absorbed).