Hi, I would like to clarify something :
Can we render a Halo before an object that uses Ztransp ?
Example, just put
camera - halo - object with Ztransp
You will see that the Halo is BEHIND the object
I found some old documentation that talks about an “Unified Renderer” (see http://cobalt3d.free.fr/didact/blender/unified_renderer.htm and http://www.blender.org/documentation/htmlI/x8671.html ) that solves the problem.
There is a thread on the blender forum : http://www.blender.org/forum/viewtopic.php?t=10612&highlight=
I don’t know if this is a known bug, but it is definitively a bug.
What do you think ?