I have an animated charecter that needs a colored halo around his border, but not covering what’s facing the camera. How can I apply it border only?
Turn on Unified Renderer.
I can’t get that to work yet, but I hope its that simple.
What other controls do I need?
Is there no way???
how about rendering the character and the halo in separate passes. Then you can composite them together afterwards. Probably the simplest solution.
Could you up load a blend or explain a bit more. I’m unsure whether the halo object is behind the character or if the character has a halo material, whether they are 2 objects or 1.
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There were 2 meshes, the body and the halo emitter. The ‘project director’ is using 3DS which can do perimiter halo. I was about to animate raw.avi in 2 passes (like zdk1 suggested) but it turns out the halo can be large enough that I can get away with a non animated emitter behind the character.
( the odd coloring is for a game engine to lock on to for versatile recoloring…)
Can I slightly hijack this thread to ask this dumb question…
Do halos work in YafRay? If so, is there some trick to getting them to work?
Might be worth a new thread. As for me, for what I do the internal with osa is good enough.