Is there a way to fade off the halo effect of a spot light? In LightWave we could do this but I don’t see it as a setting in Blender. As it is now the effect just cuts off. How could I fade the edges? (this is for animation)
In the example below I want to fade from bottom to top so it is not so abrupt of a horizontal edge.
Thanks Ricky. Nothing in the manual. I’ve already read it a few times.
The halo light is very badly organized on the interface. So you could easily get the idea that those settings would effect the halo but they do not. Those are restricted to the shadows only. Even though there can be shadows on the halo light they still have no direct influence on the halo shadow.
But I am not talking about shadows. There ought to be a way to adjust the z direction falloff of the halo. (We’ll call Z as the direction that the spot light is pointed.) There is a bit of a fall of already. But there is no way to adjust it.
I suppose I should have reworded my request.
Is there a way to “fake” this or a workaround, or a way to do this with nodes or something?
Well I mean how it dissipates into thin air when pointed at nothing. Fade off in the direction the light is pointing. Not the edges. The end of the effect literally in the direction it is pointed. Just think of it as a gradient - just like in Photoshop. From the point of origin of the light following the line you see that is the clip start and clip end. In that direction - a fade.
Anyway, there is no way to adjust this currently ,that I can find.