A friend asked me to model this for a video overlay. Tell me what you think so far
Looks pretty cool, cant wait to see it textured!
It looks soft because it is set smooth, with not enough vertices to make a believ able hard surface. The spec and materials al look the same, I am sure a gun like that would be made ofr many different pieces, all with different materials. Increase the spec and hardness value in the shader panel, and throw a subsurf modifier on that thing.
Yeah I’ve been working on the materials. Can’t seem to get the nodes to work right
Aslo I decided to just set it to solid lol
It’s going to be just a crappy animation of the gun spinning. If it was going to be any better I would have done a LOT more work. There are wayyy to many tris
Here’s the animation. Just a simple spin around. Tell me what you think
Set it smooth, but turn on Auto-Sooth and set it to like 70
upload the video to vimeo or something. Media-fire is inconvenient and has a lot of adds.
Model is looking great
I set the Auto Smooth to 50 because 70 still looked a bit too round. Here’s the update
Attachments
Enable subsurf on all your 8 sided cylinders and circles…or just use more verticies.
Also can you improve the lighting a bit, i think it is a bit too dark. Maybe also change the background?
Alright here’s the Vimeo:
http://www.vimeo.com/13649047
The actual game gun has 8 sided cylinders. Also I don’t know much about lighting but I can try and play around with it.
and how would you like the background?
The actual game gun has 8 sided cylinders.
That is because it is low poly? or is it because of the design?
If it is the design then leave it 8 sided, if it is just low poly then i suggest making it hi poly and increasing the roundness.
Basic 3pt lighting tutorial to help you out: http://vimeo.com/7171194
As for the background, just a more engaging one nnot just solid white
Here is a quick tutorial on how to improve the presentation of your models: http://vimeo.com/4840077