I am working with a file provided to me that is using a mesh with a halo material to produce an engine glow. However, when I render the scene, the halo always appears behind the mesh instead of in front of the mesh where it is positioned. Is this a known halo bug? I have tried to avoid halo because it is so limiting and buggy, but this is a work in progress provided to me and I am trying to work with it.
I have not experienced this problem. What are the settings and can you upload a blend? You don’t have to upload the hole thing. Just the part that is causing the problem.
I see that you have Transparancy enabled without any Alpha-change or a mapped Texture. Disabling it removes the problem.
That’s maybe a strange clipping-error.
I hope you don’t need the transparency.
Greetings Malacath