I have a quick question if anyone knows. I am using a current build (bf) for windows, and am getting a weird result. I created a candle like thing with a glass holder and was creating a flame for it using particles. I set everything up and put it on the wick, but the particles will not render inside of the glass holder, only a few render outside (the highest ones that are above the glass)
I get the same result if I make a mesh and set a halo material on it. Take off the halo and the material/mesh will render.
Ok, good, I am not crazy. That is ok though. I was going to just make a flame with a textured plane or something (not an animation so should look ok), but I think my camera angle may turn out different. I was modelling a candle for a different scene and the scene requiring it may just be up enough in the air to see the flame fully/ not through the glass. I may try the composite if needed. Thanks for the replys. If interested the wip I am on is called valentine. C&C welcome… I will be putting the candle in for better “mood” lighting, as per a suggestion.
Sorry for the shameless plug to another thread
Ohh, and awesome work on the translucency, coders!!! That and the whole raytracing in general.
Bah! :)… Well what are the advantages? I have yet to see a really good refraction w/o raytracing, yet I could be wrong. Are envmaps better for certain things?
Oh yeah those… [!] there are many threads on it in general,…just do a search…I wrote a thread on how to do it entitled ‘env mapping a plane’, that has been collecting dust, you could do a search for that.
Their advantages are, for example, that they actually contain the whole scene (including halos and halospots), that they are often faster, that they can create blurry reflections…