halos won´t reflect

ive been wondering for some time why halos wont reflect.
is there a way to make them reflect?


You could try EnvMaps (http://wiki.blender.org/index.php/Manual/Environment_Maps).

thanks, sounds good

halos and shadow buffers won’t reflect in RayMir surfaces or won’t be seen through transparent RayTransp materials. Halos especially are 2d effect applied in post-pro, so won’t be seen by the internal ray-tracers. As pointed out by BeBraw, only the scanline could see them -> use EnvMaps.

Halos won’t, but buffer shadows are most definitely seen by the raytracer.