Hi!
I want to make a good looking weld for my model. Sculpting and those random blob generators didn’t really work, as with that the weld looked like… like if i was doing it in real life (a mess)
So, i had the idea to make a weld line from a simple mesh and and array modifier, added some randomness to it, will be perfect with some tweaking.
My plan was to snap it to a curve (or even get a curve from the intersection of the parts), and then adjust it slightly (size, shape, tilt, etc.)
And then, when the line is in good place, i would join it with the main model, and actually merge it into the topology. (or maybe just add it as prop over the joint, without merging with the mesh, not perfect but might be good enough)
However, when my plan failed, is that it’s basically impossible to handle it perfectly with a curve. The intersection of even just two cylinders is so complex shape, and the line has to be on so many different distance from the actual intersection (the thickness of the weld), with different shapes, etc., that i just can’t control it well enough. Also even if i could do it, would be way too much time with a probable not good looking result.
So, my question is, given this base, does anyone have any ideas, anything as a brainstorming, what else could i try to fit it perfectly on the surfaces? The ideal would be that both edges of the strip fitted onto the surface, kinda like a shrinkwrap but only for the edges while keeping the shape, obviously.
This is the basic mesh:
To make this strip:
It was my first try, just a brute force “fill the gaps” method, but this way you might understand my plan better:
With or without the sides, it’s very difficult to fit everything, especially since controlling bezier curves in blender is not always perfect
If it worked, the final result would certainly be better than any other methods, the weld would look truly professional.
For now, i would like to avoid a bump/displacement map method, my hope is to have it as a true model, with a really high level of detail.
Not sure if geometry nodes would help anything with it, I’ve been using blender for 15+ years but my knowledge in that area is very shallow.
I would really appreciate any ideas, as my brain is already cooked
Thank you very much!