I was trying to make a stone wall.
Something like this:
And I want it to be one mesh.
Every stone is a loose part of the mesh.
It’s not the mesh I’m actually using but good to show what i mean.
So the problem is, how can I texture every single stone individually (with random node or stuff) in one material in one object? Is there a way to handle loose parts of a mesh individually or do I have to make a vertex group for every single stone?
Hope someone can help me.