Blender noob here coming from the 2D world.
I love what you can do in 3D and I’ve got lots of ideas but I’m constantly hitting a wall with my limited skills. I’m a quick learner but 3D sure is something else, respect!
I am trying to make an object that has a whole inside slide down a line, in this case the letter H and a curved mesh.
When it’s hanging at the very bottom of the curve (so when no sliding is required) there is no issue but as soon as it requires to slide down it just falls straight down.
How would I go on fixing this? I poked the whole in the letter with a cylinder and boolean modifier. Letter was made with text object, then re-mesh and convert to mesh. Curve was cut in half after creating a bezier with bevel. Sorry if it’s all a bit messy
Ah right seems I can’t upload the blend file as a new user.
Still does anyone know what would be the best approach for this?
I’m currently using rigid bodies. Passive for the line, active for the letter and obviously played with the settings.
Thanks in advance!