I can’t seem to find any way to get hard body physics in 2.5. Has it just not been implemented yet?
What about now since alpha 1 is out? I can’t seem to find the rigid body physics.
In the Info panel at the top of the screen, there should be a drop-down menu in the middle that says “Blender Render”. Change this to “Blender Game” then go to the Physics tab in the Properties panel.
i think LazyCoder meant the actual Rigid Body simulation that is going to be implemented eventually, like the Particles and Cloth/SoftBody…
if that’s the case, then i don’t think it’s in yet…
however, it’s nice to know where the Game settings are, i was looking for them yesterday thanks Tansunn!
Yeah, I’m not finding that anywhere, just the usual game engine physics for rigid bodies.
I’m also not finding the Record to IPO feature.
i think those options are still on their way… it’s only Alpha1 after all at least they’re in 2.49b, so sometimes you can switch between versions (but you lose all animation data, so beware)
2.5 is awesome though - now i dread going back to the interface of 2.49b, lol
Anyone know the latest on this?
The only update is for this:
I’m also not finding the Record to IPO feature.
With ‘Blender Game’ selected, in the Game menu, tick Record Animation
So rigid body never made out the game engine into a modifier?
One of the Summer of Code projects was to create rigid body physics in animation.
http://wiki.blender.org/index.php/User:Aligorith/GSoC2010_Bullet_Proposal
I’ve seen a few builds on Graphicall.org but not in awhile. I think this will come around sometime after a stable release.