Hard body physics?

Any way to apply physics like bouncing on collision and stuff for “hard” meshes? In normal blender. not game engine. And be able to bake it or apply. Thanks.

You need the game engine for physics, but if you enable ‘record animation’ under ‘Game’ in the Info-window the physics are keyframed and can be used in ‘normal’ Blender.

I hope this is what you want to know…

Didn’t knew about this. Thanks.