Yes, that’s smoothed. I haven’t done anything to get working the script, just copying it in .scripts dir, perhaps that’s the system, full instalation of debian sarge.
This is a test with yafray: http://www.ara3d.com/varios/uv1.png
It’s seen there are holes in vertex places, so I think the mistake is in modelling, but there are not doubles and normals are correct. The effect of hard edges remains in triangulated mesh.
I have tried with blender 2.4 alpha 2, but there are errors:
rendering image 90
Rad elems: 156 emittors 0
Saved: /tmp/900001.png Time: 00:00.04
going to tile to texture compilation
creating tile 0
Traceback (most recent call last):
File “<string>”, line 1744, in bevent
File “<string>”, line 830, in prescript
File “<string>”, line 1517, in script
ValueError: invalid bit(s) set in mask
Saved session recovery to /tmp/quit.blend
I will make some tests with that mesh to see if there are close vertex, converting it…