Hello
I’m struggling to apply a texture on the floor of a scene where I can see a hard line. No clue why.
I was trying multiple textures from different sources and noticed a hard line an then i went back to very simple texture with Principal BSDF and still have the same issue.
All normals blue from camera.
So I guess the issue isn’t the texture but the model ? Can you help to find out where this is coming from ?
Bonus question ; for such corridor, will you keep walls, floor, ceilling within the same mesh or will you splir them into multiples meshes ?
Thank you