So, i bought hard-ops a couple days ago and decided to do a practice scene to get familiar with it. Going alright, but the topology is awful, which is expected using booleans and such. So now im at the point where i need to retopologize it, and its incredibly tedious and seems more difficult than retopoing a sculpture for example. Which was sorta unexpected considering the majority of objects in the scene have 90 degree edges.
But any way, im currently using snap to vertices and edges for the topo, which like i said is super tedious and taking forever. Does anyone have any suggestions to a better workflow, or any tips in general for working with the topology that comes after using Hard-ops? Dreading continuing this way to be honest. An example of one of the pieces, just multiply that by 80.