This started as a late-night hard-surface modeling doodle and it’s turning into an animated piece of its own.
It’s been a fun experience so far somewhat different in terms of workflow from my usual C4D motion graphic type of work. Nonetheless, I’m also including some particles and other mograph pieces exported as Alembic from C4D.
Addons used are Fluent, some Hardops (mostly for the handy radial array and curve features), Vshade, and Photographer. Rendered with eCycles.
A previs of one of the shots