This started as a late-night hard-surface modeling doodle and it’s turning into an animated piece of its own.
It’s been a fun experience so far somewhat different in terms of workflow from my usual C4D motion graphic type of work. Nonetheless, I’m also including some particles and other mograph pieces exported as Alembic from C4D.
Addons used are Fluent, some Hardops (mostly for the handy radial array and curve features), Vshade, and Photographer. Rendered with eCycles.
Nice work bro, do you have different animation videos it says “No video with supported format and MIME type found” but I can see your previs on your Twitter though.
But I didn’t feel happy with it so I’m now doing it from scratch and I think the look it’s definitely better this time — @HISEROD with some subtle touch of JSplacement texture
I’m rendering more shots but some are revealing to be tricky as render time goes.
The whole look is based on a dark environment lit with just one or two lights or just an emitter. On top of that, there’s glass as in the screenshot above. This is not an ideal case scenario and the renders take a long time to be done. And still, they’re not 100% clean, unfortunately.
The scene above is about 20 min per frame, mostly because of the glass material.
With Redshift, it takes a couple of minutes but I want to keep everything in Cycles.
I wish Cycles had some wicked trickery to deal with this type of situation. Maybe Redshift takes less time because is biased.
Perhaps @bliblubli can do some other dark magic for glass and low-light scenes?