I’m been learning how to model in blender for quite a few years now but achieving particular meshes/topology still really confuses me. I am hoping someone can help me understand how certain meshes can be created.
The render below (by Rizon Parein) is the kind of model/mesh that really confuses me. I don’t understand how a slice can be made through a convex or concave surface without creating horrible, uneven topology.
Forgive me if the description of my problem is confusing but if there is anyone out there that understands my confusion please speak up.
I know of the boolean modifier but that doesn’t help as it doesn’t seem to help with the creation clean topology.