Hello to everybody! I’m new to blender - just started early this year - and have been stuck to a
problem I cannot solve on my own. I’m working on a spaceship which has basically the
form of a sphere. Around the “equator” of the sphere a torus is added around the (basic sphere of the) ship. Facing “north” and “south” the torus holds the outlets of the ships engines. (Basically 24 holes facing north and 24 facing south via mirror modifier.) These holes are located on the torus, but next to the basic sphere. So far whatever I tried, the mesh is always being distorted when I add the holes to the mesh. I used for example the shrink-Wrap modifier or the boolean modifier, added different numbers of edge-loops, used sub surf or whatever.
I tried extensively to use Con Kuonis’ tutorial on “hard-surface with subsurf - holes in a sphere” -which works fantastic on a sphere, but not on the curved surface of the torus. (My impression is
the reason for this is that I don’t now how to us the cast modifier on the torus.)
I would be very grateful if you could help me, as I’m stuck on this particular problem for quite some time now.