Hard surface modelling practice

I’m folowing a Modo tutorial and discovered that Blender has a much faster user interface and the only thing that i miss is true ngon support in the modelling department.
This is my progress so far

Main body

http://farm4.static.flickr.com/3127/2882592483_e308c3967e_o.jpg

and the zoom mechanism

http://farm4.static.flickr.com/3148/2883429802_03c5533351_o.jpg

viewfinder

http://farm4.static.flickr.com/3027/2883430220_0f494068b2_o.jpg

and some shutter detail

"http://farm4.static.flickr.com/3038/2883430474_8f3dfc8e84.jpg

a object mode screengrab

http://farm4.static.flickr.com/3155/2883430660_42816e31db_o.jpg

Now i must understand whay i get this crapy quality linked images, sorry for my rusty english