This is a project I created for the free CGMA course challenge. The challenge was open-ended: take an everyday object and give it a fantasy or sci-fi twist. The modeling itself was fairly straightforward, so I focused most of my effort on lighting and composition.
100% made and rendered in Blender. Used also HardOps/BoxCutter, SanctusLib, DecalMachine and some stuff (like plants) from Poly Haven.
Edit: I re-rendered the image with a bit more samples and tweaked stuff a little bit. The main improvement here is that I added some tree branches in front of key light, so the lighting looks more dynamic. Also added a few more images.
I re-rendered the image with a bit more samples and tweaked stuff a little bit. The main improvement here is that I added some tree branches in front of key light, so the lighting looks more dynamic. Also added a few more images.
I’ve made also a short animation, will take a while to render it though
The whole scene looks really good, modeling and lighting are excellent. I think it needs just a little less depth of field because nothing looks quite in focus.
(Edit: there’s “no-DoF” render as well in the first post… I wasn’t really sure between dof/no-dof… but I’ve tested quite a few values and at least to my eyes everything in-between first image’s DoF and no-DoF version either looked worse or didn’t really make much difference - so I left it with just the 2 ‘extremes’)