so… you got a mesh
its basicly wrapped bar with applied subdiv,
now comes the tricky part… How do you project another mesh (ie bar) to the red surface EXACTLY to stretch and wrap and dont loose height?
bar to apply
- curve - curve wont follow the surface, have to use manual Alt+S and this wont work on subsurfed object
- “2D” lattice - W = 1, with some resolution can bend whole mesh, but when manually snapping to the points of the red faceloop on low res, doesnt stick with the subsurfed mesh
- “3d” lattice - u will die adjusting the points of W = 2 – which should be exactly along normals of the face – still the “lattice extrusion” should work the same way as solidify modifier
- shrinkwrap - ok, so tried shrinkwrap the 2d lattice on the mesh - and it wont hold the edges as needed. Then i tried to shrinkwrap with vertexgroup (otherwise, shirnkwrap flattens the bar’s mesh) – selected bottom row of vertices of the applied bar – that was better but still need to snap to the edge curves (pink).
- shapekeys - manually flatten the lowpoly (red) area like uv unwrapped plane. Then you can slide the shapekey to get from flat plane to target curved surface - EXCEPT: shapekeys dont take into count any newly added vertices/faces so you are screwed anyways. Only if it could calculate the new ones according to the base mesh -.-…
This technique was shown by Simon Fuchs, on 1st tutor, but he uses 3dsmax and plugin called “Slideknit” which basicly works like shapekeys in blender, except the fact that it interpolates the position of new vertices!
So, I hope we can find a solution how to use this technique in Blender. Thank you in advance for any help.