Hi everyone — I’m Chris. I’ve been using Blender for about 4 years, mostly lighting and rendering, but I’m finally tackling topology which I avoided for years.
I’m modelling a lift (elevator) button with an arrow symbol debossed into the surface (arrow is inset). When I enable Subdivision Surface (and add bevels/support loops) the arrow and surrounding area deform badly and become faceted — see attached images.
What I want to achieve:
- A clean, smoothly bevelled-inward (debossed) arrow that holds its shape with Subdivision.
- Maintain mostly quads and a tidy edge flow around the arrow.
- Recommendations for best workflow (boolean→retopo? manual inset? grid fill?), support loop placement, and controlling poles.
If possible, I’d love a short step-by-step video showing how to fix this topology — preferably a simple workflow I can repeat. Here are the Blend files.
help topology button.blend (1.0 MB)
Big thank you!!




