I come from Maya and i miss a lot of features in Blender that makes Blender a little bit unattractive for me in modelling.
In Maya i can select an edge and click soft or hard. Same with points and same with faces.
Now i see there is in Blender a modifier “Edge Split” that makes such in dont want to say “normal manipulation” but it try to make something in this direction.
Maya has a different Mesh-Representation i think, so Blender is not able to do normal manipulation in this way like Maya do… or?
The problem is when i use the “edge split” he splits the edge (thats great) but other edges too (thats odd).
I have really problems with the always smooth or always flat look in Blender. How can i solve this?