I vote animating, its the most difficult and time consuming part of my 3D work. Say 4 or so hours to model a decent object, 2 or so hours to rig it, 3 or so hours to unwrap and texture, oh and then 2 months to fricken animate the damn thing. :mad:
Plus animation is really difficult to do correctly, and some things about Blender’s NLA and action editor really aggravate me, I always seem to delete keys which I didnt mean to, and then realize an hour later when I’ve saved the project 20 times that half the animation is screwed up due to missing keys.
Im a pretty calm person usually, but theres just something about animating which drives me up the wall. My last mouse died a horrible, high velocity death due to… animation angers… :no:
I agree with ZombieJohn as well, when it comes down to painting the textures its a real pain, and something hard to master. Its pretty much a whole other art on its own.