I need some help. I don’t know what I did but I keep getting software errors from Blender.
It goes like this: I can use Blender w/o any errors during the very first session after a cold boot. It runs and exits fine. The problem occurs on the second run. I get all sorts of “Blender caused an error in: <unknown>, and kernel32.dll” errors. I just click OK several times then Blender loads. It runs but is noticeably slow. Then when I exit, it gives me a “Blender caused an error in nvdd32.dll” message.
I know this is from the nvidia Directdraw dll but I don’t know how to fix it. I’ve tried different detonators and blender versions.
I am running WinME, Det29.42, Inno3D Geforce2 MX400 64MB. Blender 2.23
Any ideas will be greatly appreciated.
Thanks in advance.
I set the hardware acceleration to “none” and the second lowest setting. Unfortunately, the errors that display are identical. I tried this at 16 and 32 bpp.
I also suspect it’s the MX400. Maybe a video bios rev will fix it.
About beta2.24:
The title screen displays 2.24. But on the upper right of the Blender screen you will see 2.25. I don’t know which is more accurate but I believe this is not 2.23.
ernels: if you select two meshes and press W, does something happen? If not, than it’s probably the Python alpha testing version, which wasn’T very stable and lack all the Publisher functions.
theeth: I duplicated the default plane, selected them both and pressed w. Nothing happened. I tried in 2.23 and nothing happened too. What was supposed to appear?
I have tried that version but there are bugs (like the inability to put faces on curve circles, ouch!) and I ended up going back to 2.23. There are some cool features but it’s not worth using in the end.