Hardware to sculpt with more poly's

Soo hi i have one great question what can i change in my pc to sculpt more than 200k.
My Pc specs are:
Geforce gtx 550ti
Amd Athlon II x3 445 3.1 ghz (i have am2+ slot)
4gb ddr2
I hate that i cant do more with my pc specs :confused: and when im sculpting my cpu is used in 40-50%. thats a real pain : /

Buy Zbrush.

EDIT: Seeing as your PC is quite old, Zbrush will be cheaper than a new PC if money is a problem.

Bloodwork I would buy zbrush if i had money and if it had something like dyntopo, not just dynamesh who make a new mesh everytime : /
When zbrush will get that then i will go for it.
Btw theres no hardware that i can change to make my pc better?

Theres no point in upgrading CPU imho, because the platform (motherboard) you use is some 6-7 years old. You cant get DDR3 RAM because your motherboard does not support it and I`m pretty sure that sculpting wont gain anything or at the least nothing much if you change your GPU. So basically you need a new motherboard, CPU and RAM at least if you keep the GPU, HDDs and PSU (if it can handle the new parts). Overall those parts seem to be more expensive or at the same price level (depending on hardware you are getting) than Zbrush which runs awesome on pretty much anything.

ok soo i have a question. Do zbrush have tool like dyntopo? Because i still have hope after i find out that dynemaesh isnt dyntopo in zbrush but remesh tool.

I cant answer that question as Iam not a Zbrush user but I know for sure that it runs on pretty much any PC that is still around and used for some kind of 3D and it does it much better than the current Dynotopo which needs alot of optimization work to be done. Sadly if I remember correctly, work on Dynotopo has been halted due to dev leaving Blender development.

Have you tried any recent builds of blender? There should be some performance improvement for dyntopo.

Also, standard performance steps for NVIDIA: enable VBO in user preferences, disable ā€œdouble sidedā€ in mesh properties.

If we are talking about dyntopo, Are you using an official build of blender? if you are, download a recent build instead, from http://builder.blender.org/download/ as there have been some recent optimizations, you should be able to get past 200k.

I think psy-fi will continue testing optimizations at some point in the future.

Hello

I canā€™t stress enough to follow Zalamanders advice regarding the sculpt performance thread. Using multires I used to top out at about 1.5 mil polys, following the advice in that thread I get to 10 - 20 mil with workable performance.

As others have said grab a new build (blender buildbot) as dynatopo is much nicer in the new builds.

Regarding Zbrush. No it doesnā€™t have a dynatopo type system, (what are they doing with sculptris :confused: ) but it doesnā€™t really need it. Dynamesh is more akin to blenders remesh modifer, and works really well.

Moved from ā€œGeneral Forums > Blender and CG Discussionsā€ to ā€œSupport > Technical Supportā€

Do you know when those changes will be in the official version?
Thanks.

Iā€™ve been very interested in upgrading my hardware (to increase sculpting performance) and have tried all of the setting mentioned in Zalamanderā€™s link (which do indeed improve things) but Iā€™ve just found out something that improved my performance dramatically :smiley:

When in sculpt mode (specifically Dynamic Topology) scroll down to the options section and uncheck Show Diffuse Color. Its only a small change but with this off I can now sculpt smoothly and donā€™t need to upgrade :smiley:

Thanks to all of you i can run smoothly on my .5m poly sculpt :smiley: Iā€™ve dont tried dyntopo yet on this but right now the performance is great : D
Zunova i have this turned off by default : )