I’ve been trying for about a week now, and I’ve got nothing. I just can’t seem to find a way to render out screen/camera space normals. the normal pass gives you world space normals, which are nice, but useless for finding camera space normals. Honestly, this should just be a pass, but it’s not. I’ve tried using the matcap, but antialiasing and gamma do strange things, and even when disabled, something else is happening to tweak things.
so the case remains: I need an accurate way to obtain screen space normals, and any help would be greatly appreciated.