I was able to import a human mesh successfully from MakeHuman into Blender, but all the control points seemed to gather at the human’s feet in a big cluster and some of the bones were offset on various axes. Just wondering if anyone knows how to properly import a person made in Make Human, cos I might be missing something. I’m using Blender 2.59 and the latest nightly build of Make Human.
I’m using Blender 2.59 and the latest nightly build of Make Human.
Always make sure that the import addon in blender is compatible for the version of makehuman you are using. If you using the nightly build then you shouldn’t be surprised if something breaks between the two.
The first time I tried I got an error message saying that the import addon was out of date, so that’s why I got the latest nightly the replace the older version. Worst comes to the worst I’ll apply the gingerbread man tutorial to it and build the armature from scratch 
I get this error if you’ve came across it before maybe?
“Error when loading MHX file
Todo targ.transform_space = 'LOCAL_SPACE”
Or could you recommend a version of MakeHuman that’s compatible with Blender 2.59?