Has blender ever been used in a serious major game/movie project?

Like big budget stuff. AAA games or big budget movies or just big budget ads.

blender fundation’s project, or blender in general?

If in general:
movies: highest budget feature films made in blender:

games:
in asset creation dcc is often not enforced, so it is quite often used

1 Like

Yes. Ubisoft, Infinity Ward, Embark Studios, etc. all use blender to make a lot of their AAA game assets.

Epic Games also support Blender something actually pretty damn fierce and it’s used in a lot of their games.

You can make anything you want in Blender. The only single reason why companies keep using Autodesk and other very expensive softwares is because 1: Contracts and 2: People already know how to use them and learning another tool is a waste of time and resources. Now that everybody is learning Blender first, I’m giving it around 5 years and it’s going to become the absolute industry standard.

There’s very, very few things other softwares can do that Blender can’t. And even then, the uses are niche.

1 Like

Blender was used in the original spiderman movie for pre vis due to the speed of it’s scan line renderer.

1 Like

Wait, you mean the 2002 Tobey Maguire Spider-Man movie? :no_mouth::no_mouth:

Also, @BaidDSB I recall seeing an article or something about how the dev team for the Dead Space remake used Blender for some assets.

Jama Jurabaev, concept artist/art director at LucasFilm, has this as his first portfolio piece on Artstation. He has many Blender tutorials available.

https://www.artstation.com/artwork/JeJG0z

A few established weapon & hard surface artists I know of, are already working on AAA budget film/games with Blender either as their default or secondary app, for example.