Like big budget stuff. AAA games or big budget movies or just big budget ads.
blender fundation’s project, or blender in general?
If in general:
movies: highest budget feature films made in blender:
games:
in asset creation dcc is often not enforced, so it is quite often used
Yes. Ubisoft, Infinity Ward, Embark Studios, etc. all use blender to make a lot of their AAA game assets.
Epic Games also support Blender something actually pretty damn fierce and it’s used in a lot of their games.
You can make anything you want in Blender. The only single reason why companies keep using Autodesk and other very expensive softwares is because 1: Contracts and 2: People already know how to use them and learning another tool is a waste of time and resources. Now that everybody is learning Blender first, I’m giving it around 5 years and it’s going to become the absolute industry standard.
There’s very, very few things other softwares can do that Blender can’t. And even then, the uses are niche.
Blender was used in the original spiderman movie for pre vis due to the speed of it’s scan line renderer.
Wait, you mean the 2002 Tobey Maguire Spider-Man movie?
Also, @BaidDSB I recall seeing an article or something about how the dev team for the Dead Space remake used Blender for some assets.
Jama Jurabaev, concept artist/art director at LucasFilm, has this as his first portfolio piece on Artstation. He has many Blender tutorials available.
A few established weapon & hard surface artists I know of, are already working on AAA budget film/games with Blender either as their default or secondary app, for example.