Has the default UV map changed in v2.67?

Prior to Blender v2.67 the default UV map was a square bisected diagonally. In v2.67 the default UV is only the square - no diagonal bisector. Why is that?

By “bisected diagonally”, I guess you mean triangulated? If so, you only need to triangulate the model in edit mode (CTRL+T)

Hi Zafio,

Yes, the square is cut into two triangles.

Actually, I made this observation while following a tutorial; Wireframe in Cycles by Greg Zaal, and specifically at around 05:57 Greg shows a “triangulated” default reset UV. He was using Blender 262.3. Using v2.67 only the square - no triangle- was seen. In either event; triangulated square, or quad, it doesn’t seem to matter very much for the wire shader… or anybody else - just another one of my dumb questions :confused:

Suzanne has some triangles in her, that’s why there are those “bisects” in the ‘Reset’ unwrapping. UV faces correspond in shape to real faces: quads for quads, triangles for triangles, etc.

EDIT: thus, they’re no bisects at all, just edges of triangular faces :slight_smile:

Hey Stan - thanks!