- Currently in a Blender two-dimensional viewport, objects can only be manipulated in two dimensions via the mouse. Given that a common feature of current mice is a Mouse Wheel, can the wheel not be utilized to allow movement of objects in three dimensions?
An object could be positioned in two dimensions on the screen with the mouse, and the Mouse Wheel can be scrolled to “push” or “pull” the object on the orthogonal, third axis.
Does this feature exist yet? If a noob such as I can imagine such an increase in functionality, surely the more experienced users have deliberated upon this topic and voted yay or nay about it’s development.
- Elements of my animation are positioned via Snap To Grid (STG). When I attempt a more detailed placement of objects, I discover that only one level of detail exists to the STG-grid. As I zoom an object, the grid (in orthogonal mode) continues providing more levels of detail. Each major grid division always has ten subdivisions. But STG only snaps to the uppermost level of detail and not to the ever-tinier division marks.
Giving Blender the ability to STG to any one of the ten divisions, no matter the level of zoom, would increase by many orders of maginitude the ability to create fine levels of detail.
Does this option exist and am I simply being noob-ish?