Since February I’m working on a new game, Hasty Melons, a racing game with watermelons.
It has power ups, traps and AI (yes smart watermelons). People playing it said it was like the unknown child of Mario Kart and Marble Madness.
I think a good chunk of the game has been made so far:
- Single player gameplay
- Different maps and maps file format
- Power ups
You can access to cool power ups via crates available on the track:
The arrow: it does not kill you but it stays for a few seconds and is part of your body collision. It can be a really pain in the ass when you have to take narrow path or avoid corners.
The Wings: it allows you to infinite jump for a few seconds giving you a real big advantage. This powerup is one of my favorite and has been suggested by a person who played the game. I found the idea really good, especially since I wanted to find something that could help you avoid falling over
The Wolf Trap: well, it’s a wolftrap, so if you roll on itm you will be crushed to death.
The “Everyone is a giant watermelon”: this powerup makes everyone a big fatty and juicy watermelon. Those affected are slowed down and can’t jump anymore until the spell wears off.
The Ghost: turns you into a ghost melon so you can go through knifes, wolf traps and other melons. However since you’re a ghost you can’t destroy crates anymore thus preventing you from having a power up during the spell.
Beware though, the environment is filled with traps:
- Stomping gauntlets
- Pendulum blades
- Opening hatches
These last days I focused my efforts on getting enough things to show in a trailer for steam greenlight.
I also made a diorama and published it on sketchfab.