Have anyone tried Substance textures with LuxBlend for 2.77?

I read that Substance textures works better with LuxBlend than the intregrated renderes. So Im wondering if
anyone have tried to render a model with Substance textures with LuxBlend? So I dont waste my day and finds out that it dosent work. It dosent seems to hard to innstall and get it to work but I just want to be sure.

I did my Googling and found this https://forum.allegorithmic.com/index.php?topic=2798.0 and this http://www.luxrender.net/wiki/LuxBlend_2.5_installation_instructions#3.b._LuxRender_settings_in_Blender and this one:
https://www.youtube.com/watch?v=YXtANTQypCQ .

Hope anyone can help.

Anybody?:slight_smile:

Do you have a set of textures you’d like me to try with? Both Lux/Cycles support Diffuse, Glossy, Spec and normal maps for instance, although it may be easier to plug those 4 into a Lux Glossy material than setup Cycles nodes, but either way not that hard.

To simply answer, yes those textures will work fine in LuxRender, you just have to see how to set them up (as you would Cycles)

P.s. It’s LuxRender (LuxCore for the latest version). LuxBlend is the python addon that integrates LuxRender into Blender

Here’s an example (wouldn’t upload to BA) using the metal bullet hole substance with LuxRender

https://5feovg-bn1306.files.1drv.com/y3mA02rRN7bNxffeOe6eNZUv5fenCRdbFiGTgfjIPcVRg6y6uNZMPMgrQQqyKmPBvc8WUFqdwOJ2lyg9CUkBixQbNBc5R_4UqttSRPaD9xNX7NMKmL7_I9q9PgHPiFmYQJgGCO1llF6EVshqK7eVmzk7hAmOnUFxWkaPCp7afAFx20?width=3820&height=2090&cropmode=none