When pressing a key, the player should ‘add’ an object to the world, and that particular object is supposed to harm you (via Collision Property) but being the object is spawned from INSIDE the player, I need for it to only take effect after maybe 1 or 2 seconds. This way, when you return to it later, it will inflict damage.
Any idea how to do this? I tried using property bricks, but I don’t think they can be used this way.
You could have the harming object have a timer property(Spawns at the set value then starts counting up in seconds), and have the Collision Sensor and a Property Sensor with the Timer Property(Greater Than 2) connected to an And.
Finally got around to it last night, turns out is was as simple as putting a delay on it with a collision sensor + message.
Object touches player -> Message sent to player with “End Object”
I was working on a “Light cycle” arcade type thing, I made the line out of many little blocks that were added behind (or in this case, IN) the player. Now I’m gonna have to delve into “Random” so I can make the AI move around freely