Hey guys,
so I am pretty new to blender and I ran into a bit of a problem. I want this texture (see image below) several times on that plane, not only just one time. How do I do that?
Thank you in advance!
In the shader editor, you’ll want to add a mapping node, and then use the scale value to tile the texture
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You need to connect your nodes- drag and drop from the UV output on Texture Coordinate over to the Vector on the Mapping. Then, drag and drop from Vector to Vector